Updated 8 hours ago
Published 2 days ago
StatusIn development
PlatformsHTML5
AuthorReeveho
Made withGDevelop
Tags2D, No AI, Top-Down

Development log

Comments

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I been giving you feedback can you give me some feedback 

this my game https://itch.io/jam/boss-rush-jam-2025/rate/3221225

You can just stand still to kill the red guy maybe slow down spin speed or turn up projectile speed?

Yes, you can kill the red guy without moving at all, moving is only an option for now, not a requirement.

(3 edits) (+1)

(I'm commenting an unfinished version)

Not gonna lie this is a pretty fun game now. I say maybe you should start working on more mechanics like say a stop time mechanic or start adding some game juice. Screen shake, particles, squish and stretch. Those changes were key, good job.

You get a golden star.

I added a new mechanic called "super ball" a black ball has a small chance to be a super ball, which will turn any red ball it touches into a black ball.

I removed the super ball

(+1)

(I'm commenting an unfinished version)

So this is a really cool concept and idea, but there were two problems that showed up for me. One problem was I wasn't deflecting the projectiles back how I wanted it too. Now if you want to keep it keep it but I'm just saying most mechanics in games go in the player's favor like coyote jump. The second problem was like I would suck in the projectiles. It was really weird. But that's all. I could see this becoming a really good game though.  

Fixed it!

I also made the balls that have bounced onto you change colors and not damage the player.

(+1)

(I'm commenting an unfinished version)

Why whe pressing Space it shhoot some random green stuff? that is cool make it a feture

(1 edit)

Oh yeah, that was something I scraped in an earlier stage of development, I was planning to delete it but forgot to. If there's popular demand, then, sure! I'll add it! Do you have any other opinions on the game?

(+1)

if I can controll my arms that would be better, it makes it a more skillful game rather than calculating the spin speed and direction hoping I would be correct


good work so far keep it up

By control, do you mean just the direction, or control which direction it's facing at all times(as in say, make it face the mouse pointer)?

yes that would be cool

Sure, Ill add that later.

(+1)

(I'm commenting an unfinished version)

It's a creative idea.
The collision resolution is sometimes unexpected.
The projectiles get stuck and, at some point, move to the centre, which can be perceived as unfair.

I'm not sure how to fix it with GDevelop. Coding with a programming language, I'd implement a customized collision resolution, changing the projectile direction regardless of the realism. For instance, subtract 180 degrees relatively to the angle of the square that blocked the projectile.

I hope to see it polished. It would be nice seeing graphics following some theme.

(+1)

Thanks for the feedback! Can you tell me more about the projectiles getting stuck though? Im not quite sure what you mean by that.

The projectiles (circles) might be touching a square, like the following image, for two or three seconds, or more.

Then, sometimes, the projectiles moved to the larger square, losing a life -- I think that only happens while moving using WASD.

(+1)

The bug is fixed now, balls that have collided with your orbit will no longer hurt you.

(+1)

awesome and simple! one bug i noticed is that if deflected from certain angles the projectiles will deflect multiple times causing them to change directions unexpectedly.

Thanks for the feedback! I will try to fix the bug soon.

This is a feature now, but the balls that have touched your orbit will turn black and cannot hurt you.